These will all suppliment the deck so well and I'm excited. Bloodreaver Gul'Dan already set up some really nice decks with the endgame healing, and now the new cards include a Lifesteal damage spell which grows, a 1 mana heal for 8 and some bigass taunts. That deck i linked above has 53 points of healing in the deck, and that's not including potential combos with Brann Bronzebeard, or discovering more healing cards throughout the game.īetween this and the last set, I think there's a super reasonable tier 2 or maybe higher control warlock deck on it's way. This is also seen in their hero power (2 mana, 2 health, draw a card) and without significant healing, they just tucker out and die lol. Warlock has a great setup with very valuable tempo cards, but they usually cost health as an added resource. Control warlock has sucked since the first standard rotation in April and we lost Reno Jackson, which enabled the Renolock deck. What I'm most excited for this expansion is some Control Warlock cards. Given Hex's failure to claim significant market share in the years since it's fair to speculate that Cryptozoic never has and never will make money off the product they just created a side racket for Hasbro.Ī case against Blizzard on the basis of this new card wouldn't be anywhere near as strong as the case against HEX but, as I understand it (and I'm certainly no legal expert, just reading opinions and regurgitating), failing to pursue the case will weaken claims from WotC in the future against product *like* Hex, since their publishers will be able to point to these wurms and say that WotC is generally failing to enforce their claims to intellectual property. The case against HEX ended with an settlement for an undisclosed amount and Hex agreeing to buy a license from WotC. Every TCG has a burn card that deals 10-15% of a player's starting as damage and costs the minimum amount of resource, but not every tcg has a 7 mana card that flavorful turns you into a dragon, grants you protection from non-flying creatures, and burns your opponent or their creatures each turn. The HEX case was based on a number of points, but the most salient were examples of near-perfect copies of cards that it would be hard to argue originated independently. It's interesting but not really relevant here. The Nintendo case is why other games go to extreme lengths to avoid reusing MtG game terms like "tap". There are two standout cases though: Nintendo, sued in 2003 when the partnership over the pokemon TCG broke down, and Cryptozoic, makers of the HEX mmo tcg, sued in 2013. Who is and who isn't paying Hasbro off at any given time is always a good discussion topic. Mostly it tries to collect royalties from card game publishers that can afford them and push C&Ds against publishers that can't. Mostly this is used as a scare tactic, and WotC has never actually defended its patent or successfully litigated against publishers in violation of its patent through to a verdict. *Certain aspects of gameplay originally developed for Magic: The Gathering, such as "tapping" a card to indicate it is temporarily depleted. *Games in which a player selects a collection of tradeable elements and uses that set to compete with other players. * Games published in the form of trading cards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |